
ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 7999, 7999] displayWindow (box2i): [0, 0, 7999, 7999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= #0001#Beauty.blue (float) #0001#Beauty.green (float) #0001#Beauty.red (float) #0002#GI.blue (float) #0002#GI.green (float) #0002#GI.red (float) #0003#Reflections.blue (float) #0003#Reflections.green (float) #0003#Reflections.red (float) #0004#BumpNormals.blue (float) #0004#BumpNormals.green (float) #0004#BumpNormals.red (float) #0005#SpecularLighting.blue (float) #0005#SpecularLighting.green (float) #0005#SpecularLighting.red (float) #0006#Shadows.blue (float) #0006#Shadows.green (float) #0006#Shadows.red (float) #0007#Refractions.blue (float) #0007#Refractions.green (float) #0007#Refractions.red (float) #0008#DiffuseLighting.blue (float) #0008#DiffuseLighting.green (float) #0008#DiffuseLighting.red (float) #0009#PuzzleMatte 1.blue (float) #0009#PuzzleMatte 1.green (float) #0009#PuzzleMatte 1.red (float) #0010#PuzzleMatte 2.blue (float) #0010#PuzzleMatte 2.green (float) #0010#PuzzleMatte 2.red (float) #0011#PuzzleMatte 3.blue (float) #0011#PuzzleMatte 3.green (float) #0011#PuzzleMatte 3.red (float) #0012#PuzzleMatte 4.blue (float) #0012#PuzzleMatte 4.green (float) #0012#PuzzleMatte 4.red (float) #0013#PuzzleMatte 5.blue (float) #0013#PuzzleMatte 5.green (float) #0013#PuzzleMatte 5.red (float) #0014#PuzzleMatte 6.blue (float) #0014#PuzzleMatte 6.green (float) #0014#PuzzleMatte 6.red (float) #0015#PuzzleMatte 7.blue (float) #0015#PuzzleMatte 7.green (float) #0015#PuzzleMatte 7.red (float) #0016#PuzzleMatte 8.blue (float) #0016#PuzzleMatte 8.green (float) #0016#PuzzleMatte 8.red (float) #0017#PuzzleMatte 9.blue (float) #0017#PuzzleMatte 9.green (float) #0017#PuzzleMatte 9.red (float) #0018#PuzzleMatte 10.blue (float) #0018#PuzzleMatte 1
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